Gubloo Play is an independent studio building casual games for mobile players. We keep our teams small, our loops tight, and our worlds warm — the kind of game you open for three minutes and remember for three days.
Gubloo Play started as a three-person team prototyping puzzle loops on weekends. Today we publish across the major mobile platforms, but the working method hasn't changed: prototype fast, test with real players, and only ship what survives the first boring minute.
Every title starts as a playable build within two weeks. If the core loop isn't fun by then, we move on without regret.
We run closed tests with real players before any public release and tune difficulty from their sessions, not our instincts.
No forced timers, no pay-to-win walls. Progression should feel earned, and stopping should always feel safe.
Our flagship release blends match-and-clear puzzles with a light building layer. Each level you finish restores a little more of the town, and each restored corner unlocks a new mechanic instead of simply raising a number.
It is designed for short sessions, plays comfortably offline, and never punishes you for putting the phone down mid-level.
Sessions are short by design. Nothing in our games requires you to log in daily to stay competitive.
Ads and purchases are optional and clearly labelled. We never hide the price of progress.
We collect the minimum needed to run the game, and we say plainly what that means in our policy.
Known crashes get patched before new content. Stability is a feature, not a chore.
Whether you want to discuss a publishing partnership, report a bug, or ask a question about your data, our team reads every message that reaches the studio inbox.